A suspension of disbelief

2020
Final Major Project
Chelsea College of Art and Design
/ Performance art
/ Wearable object
/ Research
As part of a wider project centred around cultural intuitions I initially explored themes related to escapist subcultures. As a response to these findings and using a trope of Grand Theft Auto video game (i.), I created a wearable object that forces a perspective in which the user see’s themselves in the third person in real time.
The purpose was to question our perceptions of reality and create a hyper real version of reality. Would seeing ourselves in the third person make us a character in an imagined adventure?



The layering of mirrors used within the wearable object created a collapsing of realities. These realities layered on each other mimicked the idea of parallel universities existing. Could these layering of realities be harnessed within a space?


Click to expand


