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A suspension of disbelief

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2020

Final Major Project 

Chelsea College of Art and Design

/ Performance art 

/ Wearable object

/ Research 

As part of a wider project centred around cultural intuitions I initially explored themes related to escapist subcultures. As a response to these findings and using a trope of  Grand Theft Auto video game (i.), I created a wearable object that forces a perspective in which the user see’s themselves in the third person in real time.  

 

The purpose was to question our perceptions of reality and create a hyper real version of reality. Would seeing ourselves in the third person make us a character in an imagined adventure? 

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The layering of mirrors used within the wearable object created a collapsing of realities. These realities layered on each other mimicked the idea of parallel universities existing. Could these layering of realities be harnessed within a space?

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